Project ERAIASON - Evolve Robotic Animats in a Simulation of Nature








Introducing a new god game and evolutionary simulation, where artificial animals evolve to seek food and reproduce. The animals are AI robots that operate using classic neural networks and other types of AI. They have a simple form of vision sense, touch sensation, and internal sensations, and they can move each individual body segment. They can eat, mate, and fight, all while learning and evolving in a sandbox voxel environment.
The animats start out with empty brains which evolve to become better at survival and reproduction. You can influence them by changing their voxel environment and other interactions to be added.
The project is still early in development, and requires many features to be added, though the basic features are already present, and the game will be improved over time.
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Note: this project is free and open-source, though the version here includes a compiled .exe, is more advanced, includes GUI and additional features
Get ERAIASON - Evolve robotic animats in a simulation of nature
ERAIASON - Evolve robotic animats in a simulation of nature
God game evolving AI robot animals to eat food and reproduce!
Status | In development |
Author | ccrock4t |
Genre | Simulation |
Tags | Animals, artificial-intelligence, god-game, nature, Open World, Procedural Generation, Robots, Sandbox, Singleplayer, Voxel |
Languages | English |
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